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Why Augmented Reality Is So Hard (The Information)
Since the article is behind a paywall and not many have access to it, I'd like to share a few things that struck me most:
AR is constrained by laws of physics at the moment, and not by Moore's law. It's not that the computing chips need to become smaller or faster, it's the lenses and mini-projectors that need to shrink to fit into a set of normal-looking glasses. And there's no Moore's law of optics.
Having said that, the computing power is also a limiting factor, but not as much. For a point of reference: when Hololens was first announced in 2015, they had to put the prototype in a refrigerator before use since it used to become too hot.
Hololens uses diffractive optics which can be shrunk down, but:
is fragile since if one of a million of tiny structures in diffractive optical elements has a defect, the whole thing is useless;
Your views seem to be right. Most VR and AR headsets now are bulky, cause strains and headaches but Magic Leap seems to have come up with a solution. Although recent news suggests that even th...
I believe the article is trying to say that the laws of physics are getting in the way of miniaturization and productization of AR. In terms of existence, yes, we do have AR in form of really ...
Nice post. How do you think that AR is augmented by laws of physics? Google Glass, Hololens etc. have tried and successfully made AR work. Would love to hear your comments on this
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Made With ARKit (madewitharkit.com)
This is a hand-picked curation of the coolest stuff made with Apple's ARKit. Worth checking out, especially given the upcoming launch of iOS 11 in a couple of months.
4 Ways Google Is Fixing VR/AR’s Terrible UX (FastCoDesign)
Here they are:
VR will launch instantly (for some): Multiple times, Google reps have reiterated that the standalone version of Daydream headsets will load in seconds.
Your friend will be able to see what you see: A new feature called Cast will let you share what you see inside a headset to a TV and any other monitors–pretty much anything that supports Google’s standard from Chromecast.
Escape the virtual world to see time and notifications: Sometimes, in VR, you find yourself feeling extremely cut off from the commitments in the rest of your life. Even just checking the time can require you to quit a game. Checking your notifications can require you to quit VR altogether.
Browse the VR Web more easily: Google has released a Chrome update to Github that’s optimized to make hopping into WebVR easier, and it will also add WebAR support at the same time, meaning the next Pokémon Go could be a web app.