Hey there! My name is Bilawal Sidhu and I'm a VR Producer and Creative Technologist at Imaginfinity. We specialize in producing VR and Mixed Media content. Beyond reaching a wide audience on Facebook and YouTube, our work has been featured by the likes of Autodesk, SamsungVR, Vrideo and VeeR.tv.
The CG bug bit me early. As a tween, it was making short films with a boat load of VFX. At USC, my passion for CG/VFX dovetailed into Human-Computer Interaction, coming full circle into enterprise AR and VR while working at Deloitte Digital post-graduation.
Beyond making sweet content, I am deeply passionate about democratizing VR content creation to attract new and diverse voices into the formative period of what is arguably the final creative medium. Whether you have questions about business model implications of spatial computing (VR/MR/AR), or the nitty gritty on how to actually make this stuff, I'm all ears.
Ask me anything!
Moderator note: You can read a post about Bilawal's ...
Hi everyone! I'm Trevor and I've been designing professionally for 4+ years. Here's a little bit about me:
Started off as a print designer: brochures, flyers, posters for charities and small businesses. Moved into spatial design and art direction when I graduated, was then hired as a consultant by LEGO to work with the .com redesign team—this was my first step into web design and the first time I'd encountered the UX process. Soon after that finished, I began working at 100 Shapes. In the last 3 years I have, in a nutshell, created brand identities, style + component guides and interfaces for enterprise and non-profit as well as smaller web products and apps. We're only until recently, diving into the world of VR/AR...MR—the uses in the industries we currently work with. There's a massive use-case for the technology and we're aiming to help enterprise rethink their current workspace by designing some high-level interaction guidelines and potential uses.
Moderator note: We are very excited to have Trevor do this for us - you should ask him about UI design, UX process, Graphi...
CEO of Sensics — We craft HMDs and lead the OSVR platform
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Yuval (“VRguy”) joined Sensics in 2006 to help take VR from the lab to the market. Nearly a decade later, he brings his unique technical and market expertise to work with consumer electronics, industrial and academic leaders to help them shape the art of the possible in VR. He is a key architect of OSVR, the open-source virtual reality initiative, and a member of the OpenXR standards working group. Yuval often shares thoughts about VR technology and the VR market at his popular blog.