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Project: Create User Personas for Commonlounge
In this project, you’ll be working with the Commonlounge team to help us create personas for our users. As you already know, Commonlounge (the platform you're on!) has courses with up-to-date, bite-sized lessons. We aim to deliver the most value for the time you invest in. You learn by working on real-world projects and getting feedback from industry mentors.
Given this, your task is to create detailed personas for Commonlounge users. Please refer to User Research and User Personas tutorial before getting started with this task.
Project: Create User Journey Maps for Commonlounge
In this project, you’ll be working with the Commonlounge team to help us create collect User Journey maps for our users.
In this project, you will pick a User Flow, break it down into as many stages as possible, interview 5 users go through the flow, and generate the User Journey maps for each of them. Please refer to Empathy Maps and User Journey Maps tutorial before getting started with this task.
Describe the user flow you picked and break it down into 5-10 stages. If you want an example, think of how a user who lands on a course page for the first time su...
Z-Pattern, F-Pattern, Visual Hierarchy, and White Space
It is easy to imagine every user excitedly reading every letter you write and every pixel you make. Get over it, because real users don’t do that. They scan. Scanning means they only stop to read when something catches their eye. So today we will learn about scanning patterns:
Let’s start with the most boring design I can imagine: an entire newspaper page of solid text. All one story. No headlines. No images. No breaks or pull quotes. Just text, in even columns, from corner-to-corner.
Lesson 2: Make It Easy For Your Team To Access Assets
In the past a few years, a lot of different screen sizes and measurement units emerged across iOS, Android, and Web platforms.
We need to consider this and make it as easy as possible for our teammates to access assets in the right format for their platform so that they can start development, so that we don’t have to manually reproduce assets for the right platform, and so that we don’t get caught in back-and-forth email chains last minute while engineering is trying to make a sprint planning deadline.
iOS engineers use pt (points) as their main development unit. This is different from the typographical ‘point unit’ that is available to us in our design tools.
Android engineers use dp (density-independent pixel) as the main unit and sp (scale-independent pixel) for text size.
In Web, there are even more options. Some engineers simply use px (pixels), some use percentage values, and some of them use em/rem values. Both rem and em are relative units, px is not. Relat...
Color theory is really, really complex. Our goal isn’t to explain the entirety of color theory, but to provide you with a few broad concepts that you might be able to leverage in your UI designs immediately. Broadly, remember that colors can be useful for:
Evoking certain emotions
Think in Black and White first
To start off, even before you start thinking about color, it's really instructive to design in black and white. It forces you on spacing and laying out your elements, and results in cleaner layouts.
There are sites that need to portray a specific attitude — sporty, flashy etc. which might require the use of color from t...