This is a hand-picked curation of the coolest stuff made with Apple's ARKit. Worth checking out, especially given the upcoming launch of iOS 11 in a couple of months.
This is the second edition of Paths, a series outlining emerging technologies with clear steps on how to get started in each field. In this post, Vincent Chen explores why it’s an exciting time to get into VR now–both for consumers and developers. Then, he discusses how a wide range of interdisciplinary fields have pushed the technology forward. And last, he lays down concrete ways to get started in VR.
How viable is VR in 2017, when most of the PCs are required to have bleeding-edge graphic cards to support VR headsets & the mass markets ones like the one on the Playstation are very game centric?
Do you think VR can become a truly mass market produ...
Posted a little bit ago, but still one of the best reads on how to think about the VR space. In this article, Benedict tries to answer questions around various aspects of making VR work, including what hardware would be used, what content needs to get created and by whom, and how this interplays with the Augmented Reality space.
Here they are: