Simon is an ordinary kitchen helper who is taken under the tutelage of the magician Morgenes. When King John Presbyter dies and his son Elias ascends the throne, the way opens for a long-dormant evil to enter the realm. Elias, a pawn of the black magician Pyrates, moves to eliminate his brother Josua, and the brother-against-brother, good-versus-evil clash begins. Simon is thrown in with Josua and muddles through adventure and peril, maturing into a hero by book's end. Williams weaves all of the classic ingredients of fantasy into his tale--trolls, giants, elf-like sithi, and dragons. Simon must travel from drought-stricken lands to ice-bound peaks as he follows his far-seeing dreams. The land of Osten Ard is well created, and readers quickly become immersed in the story. Unfortunately, despite the high adventure and excitement, The Dragonbone Chair leaves many loose ends, so readers, like Simon, are left waiting--for book two.