Thanks so much for sharing these stories. Always interesting to hear that the human element plays such a big role.
Hi Andy! Would love to hear what you think founders should know about the inside workings of acquisitions in bigger tech companies. Are there non-obvious ways in which deals are sourced? Is there anything about the process--from the first meeting until closing--that founders are often surprised by?
Thanks in advance!
Hi Trevor! I was wondering if there are resources you'd recommend to someone who's not a designer by profession but is trying to get a good grasp on design thinking, the UX process, and brand building. Is there a bible that every designer is told to read?
This is a much bigger news story than delete uber and the sexual harassment blog combined. So maybe they just waited till they had enough evidence? Are there speculations as to whether Travis knew about this and used Otto as an intermediary to get the IP out while creating a semblance of a legal shield for Uber? Or if it was all Levandowski's plan. I wonder if they'll just throw him under the ehem, truck, ehem.
What a cesspool. Maybe Google's ride hailing ambitions will pan out well if they can deal a major blow to uber's self driving plans.
Hi Daniel! Thanks for doing this! Loved the thoughtful answers above!
I remember that some of the early Oculus demos were 360-degree videos. Do you think that flavor of VR is being experimented with enough these days? I know Facebook and Google have been working on better recording, and recently saw some of the work National Geographic is doing for content, but I wonder how you think that compares to entirely virtual worlds? Also related to that, I've been curious to know if anyone is working on experiences where most of the scene isn't rendered, but is instead recorded and then combined with 3D graphics. (Sort of like in AR but not with your immediate environment).
If the robots ever want to kill us all, they'll match the ones with recessive disease genes!!
Love that Comic Jesika!
I think the Huxleyian argument is more imminent in our circles and the upper echelons of society, but when you look past that, at the US and especially the world at large, homelessness, malnutrition, and lack of access to quality healthcare and commodities are far more important factors shaping people's lives today.
I think addiction to information consumption should be looked at like any other traditional form of addiction: alcoholism, drug abuse, sex addiction. It just affects us with different dynamics because of easy, unlimited, free access, and because it creeps up on us. (Arguably, curiosity is its 'gateway drug') It's so new, as a form of addiction, that we haven't really addressed it as one, but we will have to think of ways to battle it like we do other addictions, as individuals and as a society. Maybe we should have rehab centers (the brute-force example being camps in China that take in video game addicts) or more tech-enabled solutions that help people with less self-control.
On a separate note, the Huxleyian scare sounds a bit...
I'm going to disagree with what's been said so far. We tend to look at this from the narrow point of view of relatively intelligent, 20 something year-olds with the flexibility that having no family and financial burdens affords us. But tell a 45 year old truck driver he'll need to be retrained, and that it's just part of a natural transition that we have foreseen for him, and see what he thinks.
More productive, creative jobs are fewer in number by nature, and people can only excel at them if they're trained and brought into the mindset at the right age and the right circumstances to experiment.
It's irresponsible of us to just dismiss this problem.