Best of luck Mennakshi!
I think if you have a passion for something then it’s usually a good idea to try and pursue it! As for how UI/UX design will come to you as a ‘skill’ it’s hard to say. I know that at my last job my one of my Product Designers did major in Architecture before moving over to design. She thought the transition for her wasn’t too difficult- and judging from her work I’d agree. Seems like Product Design and Architecture have some similarities; problem solving, idea generation, understanding of the user, creativity- these seem like good synergies to have if you’re looking to make a switch.
Have you taken any classes in UX/UI design just to see if you like it? If so, how did it go?
Hope this helps.
Not sure what you mean by the +1 button? Maybe the FAB? Anyway, their ability to be able to test with that extensiveness it really a designers dream. In small startups it's difficult to fit in all the things you need to do in the design process- taking into account time and resources basic testing (usability testing) is what you look for and what is truly valuable to building great experiences.
There is so much out there. Just from a UI/UX point of view understanding how users and designers think there are a couple of sites that come to mind:
Both from leading thinkers in the field: InVision and Google and both great resources for designers and non-designers.
Yeah, totally! The ability to take all that accumulated experience that one gathers over the years and apply it to new projects and situations is what I really enjoy seeing... and doing
Great. What I love a Material Design is that you have these great minds thinking things through and creating something of real value for both the designer and developer.
Hi John. I strongly think they should prioritize UI/UX. Yes, it should be a core competency. And I’m not just saying that because I’m a designer… well, actually I am saying that because I’m a designer. I’ve been in may situations where the user experience of a product was not paramount and in the end it will catch up to you and need to be addressed. There have been time I would be asked to come in and 'fix' the experience. Since with startups time is crucial to wait and address it later maybe too late.
Do you agree?
Great question. Design is really a collaborative effort. Being a manager I need to be conscious of not only the designer but the team and project as well. When I started out as a designer I wanted to create awesome work and have everyone praise it, done, no feedback please. But I became a better designer when I started collaborating, taking feedback, trying different ideas/points of view. Everyone brings their own skills, talents and strengths and that what makes working as a team such a wonderful experience. As an individual there are things I may feel very strongly about when it comes to a particular design I created - think it's the right solution to a problem. And what I had to get better at is to become better at explaining why, not just letting the visual speak for itself. Design is subjective, some people may like your designs some may not. But if you feel it’s the right solution to the challenge state that, let them know why. And also be open to the possibilities that there may something that can make it even better. There are many times where I may not like something a designer creates and the designer will defend their, and they make perfect case and I change my mind. Does that make sense? What do you think?